![]() What you all seem to be forgetting however, is that the original 64-Bit Edition of Windows XP was released for IA-64 (Itanium), not AMD64 (x86-64) and while it did include a version of WOW64, it was was very slow, as well as introducing many issues in 32-bit software that didn't occur when running on a 32-bit version of Windows XP, and thus while 32-bit software could be run on it, it was so slow, and introduced so many issues that if they were going to include 3D Pinball, they basically had to make a 64-bit version, which they deemed to be not worth their time/money. What was meant (as PurpleGurl said) was to simply use the 32-bit version on the 64-bit release, and not bother to convert it to 64-bit. Yeah, erkinalp, you missed the point of Reactions' post. It would require a comprehensive rewrite to eliminate all those. There were math errors that did not surface using x32 code but did using amd64 code. Interesting, couldn't they just run 32-bit programs on 64-bit? Note that the first IA-64 processor was released in 2001, so while it's likely that MS was working on Windows XP 64-Bit Edition for Itanium systems a year or two prior to that, it's very unlikely that they were even considering 64-bit as far back as when EA killed Cinematronix/Maxis South in 1997.īasically this means that any attempt to 'send it back' would have gone to EA, who would have been just as clueless regarding how it worked as MS was, and if it wasn't worth Microsoft's time to figure out and fix the 64-bit issues, it definitely wasn't worth hiring EA to do the same. All of this happened by 1997, and the original release of "Windows XP 64-Bit Edition for Itanium systems" was in 2002. The original company that wrote it (Cinematronix, LLC) was purchased by Maxis (Early enough that the Maxis name is actually visible in the MS version along with the Cinematronix name) who renamed it "Maxis South", then Maxis was purchased by EA who shut down Maxis South, and laid off all the employees. They couldn't "send the rewrite back to the original author". If I were them, I'd have sent the rewrite back to the original author and see what they could do with it, since the original developer likely knows it better than them. The other thing is that it sounds like it had sloppy code to begin with. It was already 32-bit and would run as-is under 圆4. ![]() I don't see why they felt the need to attempt to rewrite it. ![]() On Microsoft removing Pinball, a couple of things stand out on that. Then those who don't have kernel experience can contribute and improve their skills, and could be part of the ROS team with time. Plus, with folks wanting things like Pinball, a media player similar to WMP, etc., maybe what some of those requesting such could do would be get together and create a "ReactOS Experience Pack" or something (maybe call it "React Experience Pack" to remove the trademark and any implied association, Fine Bros. But as long as it is bundled with WIndows, they could have shipped it. ![]() They just cannot sell 3rd-party games as stand-alone products without some sort of deal to do so with the original authors/publishers. It was 3rd-party code, but no licensing issue with putting it in Windows itself. And the 2nd link Hermes posted is not relevant either, as the developer clearly said in the first link that there was no licensing issue with Pinball. Converting this was not necessary at all. Just ship the 32-bit build of pinball with 64-bit Windows. It is a user application, not kernel mode, so no need to even recompile it. If it worked as 32-bit x86, then why convert it to 圆4 at all? Just leave it as it is and will continue to run as before. He meant leave it as it was with no conversion to 圆4. Erkinalp wrote: ↑ Thu 1:41 pmThey could, but it was a foreign code.
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